Virtual Goods
What are they? Why would you want a “virtual” good? Wouldn’t you want a tangible good? These were the questions popping up in my head as my social media professor announced we’d have to write a blog post about virtual goods.
Definition
Virtual goods enhance consumers’ online gaming experience. For example: Virtual goods may be used to purchase a tractor on FarmVille. Zynga, a leading social network game development company, owns many popular online games like FarmVille and CityVille. All Zynga games must be played through a social networking service (SNS) like Facebook. Redeemed for gaming currency on an SNS, gift cards may be purchased in various stores including Walmart. In addition to gift cards, Facebook and some of its games accept direct payments online.